Hi, this is Yinghan Xu (徐英瀚). I am currently a Ph.D. student at the Graphics and Vision Research Group, Trinity College Dublin, supervised by John Dingliana.
My research interests lie in human-centric 3D vision, including volumetric video datasets, 3D human digitization, motion capture, and avatar generation. Currently, my research focuses specifically on realistic garment reconstruction and rendering using 3D Gaussian Splatting.
I earned my Master’s degree in Interactive Media Technology from Trinity College Dublin in 2017, where I was supervised by John Dingliana. Before starting my Ph.D. program, I worked as a Computer Vision Engineer at Mobvoi and STEPVR in Beijing, China. My work focused on developing monocular and multiple-view camera motion capture systems.
Research
![]() | Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures Haoyang Du, Yinghan Xu, John Dingliana, Brian Keegan, Rachel McDonnell, Cathy Ennis ACM SIGGRAPH, 2026 Projectpage / Paper / Video |
| LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting Yinghan Xu, John Dingliana ICPR, 2026 Projectpage / Paper / Video |
![]() | Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds Xiaohan Sun*, Yinghan Xu*, John Dingliana, Carol O’Sullivan (*=equal contribution) IEEE VR (workshop paper), 2025 Projectpage / Paper |
| CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering Xiaohan Sun*, Yinghan Xu*, John Dingliana, Carol O’Sullivan (*=equal contribution) IMVIP (short paper), 2024 Projectpage / Paper |
Projects
| SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication Yinghan Xu, Théo Morales, John Dingliana arXiv preprint, 2026 Projectpage / Paper |


